// Assign attribs to groups
// Assign items to groups

// upgrades.txt
"upgrades"
{
	// ITEM UPGRADES
	// Attributes generated by these will be attached to the chosen item.
	// This means the player can potentially invest in the same attribute on multiple items. 
	// Best to not use passives that affect player stats, because they'll stack on the player.
	"ItemUpgrades"
	{
		
		
                                "1"
		{
			"attribute"	"bullets per shot bonus"
			"icon"		"achievements/TF_ENGINEER_ACHIEVE_PROGRESS1"
			"increment"	"0.25"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"350"
		}
                           


                              

                                 "5"
		{
			"attribute"	"weapon spread bonus"
			"icon"		"achievements/TF_ENGINEER_ACHIEVE_PROGRESS1"
			"increment"	"-0.05"			// 15% reduction
			"cap"		"0.05"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"150"
		}

                               
                                 "5"
		{
			"attribute"	"damage bonus vs sentry target"
			"icon"		"achievements/TF_ENGINEER_ACHIEVE_PROGRESS1"
			"increment"	"0.25"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"100"
		}

                        
                            

                               
                                       

	}
	
	// PLAYER UPGRADES
	// Attributes generated by these will be attached to the player.
	"PlayerUpgrades"
	{
		

                             
                                 "2"
		{
			"attribute"	"building cost reduction"
			"icon"		"achievements/TF_ENGINEER_REPAIR_TEAM_GRIND"
			"increment"	"-0.05"			// 15% reduction
			"cap"		"0.05"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"200"
		}
                                "3"
		{
			"attribute"	"engy sentry damage bonus"
			"icon"		"achievements/TF_ENGINEER_REPAIR_TEAM_GRIND"
			"increment"	"0.25"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"300"
		}
                                   "4"
		{
			"attribute"	"engy sentry radius increased"
			"icon"		"achievements/TF_ENGINEER_REPAIR_TEAM_GRIND"
			"increment"	"0.25"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"350"
		}


                              "5"
		{
			"attribute"	"build rate bonus"
			"icon"		"achievements/TF_ENGINEER_REPAIR_TEAM_GRIND"
			"increment"	"-0.05"			// 15% reduction
			"cap"		"0.05"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"200"
		}


                               
                              "5"
		{
			"attribute"	"Repair rate increased"
			"icon"		"achievements/TF_ENGINEER_REPAIR_TEAM_GRIND"
			"increment"	"0.25"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"150"
		}
                               

                                

                             
                                
                                 

                                         
	}
}
